StyledLines from testedlines.com: C# docs 1.0.1
GPT2-based text stylization LLM model, wrapped with Llama.cpp in Csharp to ensure compatibility across various platforms, including iOS and WebGL. The model is designed to transform generic texts into stylized, game or user-tailored dialogue.
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GPT2-Based Text Stylization Model with Llama.cpp Wrapper
This repository provides a GPT2-based text stylization LLM model, wrapped with Llama.cpp to ensure compatibility across various platforms, including iOS and WebGL. The model is designed to transform generic texts into stylized, game or user-tailored dialogue.
Experience the model directly in your browser (with the **_Q4_K_M_** model):
Provide the following input:
And it will generate:
To get the best results, consider using the following styles:
Tip: Keep your style descriptions short and concise. Combining mood and writing styles often yields the best results.
The model and code are released under Unity3D Asset Store’s standard End User License Agreement. See the full EULA here.
ModelController
Description:
The ModelController
class is responsible for setting up and configuring the Llama model for inference. It handles loading model parameters, registering necessary callbacks, and managing the context for the inference operations. This class is foundational for configuring the model and ensuring it is ready for use in various tasks.
Why it's Important:
Understanding how to configure and control the Llama model is critical, and ModelController
provides the tools to do just that. It's the backbone of the model configuration process, enabling the proper setup of inference parameters and ensuring the model operates as expected.
References:
CallbackWrapper
Description:
This static class serves as a bridge between the native library and the managed code, allowing you to register and handle callbacks for logging, token generation, and completion events. It is essential for capturing and responding to various model events during inference operations.
Why it's Important:
Callbacks are critical in asynchronous programming, especially when dealing with model inference. CallbackWrapper
allows you to handle these callbacks effectively, enabling responsive and interactive model operations. Without this class, integrating with native library callbacks would be cumbersome and error-prone.
References:
RunModelAsync
Description:
This class is detailed example on managing the lifecycle of asynchronous model generation tasks. It handles initialization, generation, and the state transitions of the Llama model, showing how to run and control the model. The RunModelAsync
class also provides methods to monitor and manage model outputs, log handling, and event dispatching.
Why it's Important:
If you're working with asynchronous operations and need to manage the state and lifecycle of model inference, this class is your go-to. It encapsulates all the necessary functionality to start, monitor, and stop model tasks in an asynchronous environment, making it essential for any non-blocking operations.
References:
DialogManager
Description:
The DialogManager
class is an example designed to manage dialog interactions between characters in a scene. It processes dialog scripts, assigns styles to character speech, and handles the display of text above characters using Unity's TextMeshPro. This class integrates with the Llama model to dynamically generate character speech based on predefined styles and input text.
Why it's Important:
DialogManager
is essential if you're creating interactive scenes or narrative-driven content where characters engage in dialog. It automates the process of managing dialog sequences, ensuring smooth transitions and dynamic content generation.
References:
MinimalExample
Description:
The MinimalExample
class is a simple demonstration of how to set up and use the ModelController
to generate text asynchronously. It initializes the model with a binary asset, sends a prompt for text generation, and outputs the generated text to the Unity console.
Why it's Important:
This class provides a basic, hands-on example of how to get started with the LlamaLibrary. It's perfect for beginners who want to see the basics of model interaction in action without diving into more complex systems.
References: